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Advanced Game Development

  • Swee Seng
  • Nov 6, 2016
  • 1 min read

Graphic Engine: Opengl

Coding Language: C++

Description:

This is a game that i did for an assignment. It is heavily inspired by mecha and the setting is set in space with you as the player controlling a mecha.

Techniques Used:

  • Spatial Partitioning

  • Used to optimize game by checking objects in a smaller range.

  • Terrain Movement

  • Able to move according to the height of the terrain map.

  • Third Person Shooter Camera

  • A third person shooter camera that will follow the mecha.

  • Physics Collision

  • Able to collide with building with push back effects.

  • Level Loading

  • Able to load different level base on player input.

Download:

 
 
 

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2016 by Ong Swee Seng

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