Advanced Game Development
Graphic Engine: Opengl
Coding Language: C++
Description:
This is a game that i did for an assignment. It is heavily inspired by mecha and the setting is set in space with you as the player controlling a mecha.
Techniques Used:
Spatial Partitioning
Used to optimize game by checking objects in a smaller range.
Terrain Movement
Able to move according to the height of the terrain map.
Third Person Shooter Camera
A third person shooter camera that will follow the mecha.
Physics Collision
Able to collide with building with push back effects.
Level Loading
Able to load different level base on player input.
Download: